It all started when Atari came up with its first gaming console, which included a very simple game of tennis. The controller had just one stick and one button to play with. Now, we have many different types of consoles available in the market with very complex games that requires controllers with two or more sticks and a variety of buttons.
In fact, you might be a bit skeptical about their value. A recent article in the Journal of Adolescent Research caught my attention. Video games are the fastest growing type of entertainment in the world.
Most young people ages play video games an average of But quite honestly, I was caught by surprise. Even more unexpected, the article challenged me to question my negative bias about video games.
Most of us are aware that violent video games can trigger young people to transfer feelings of aggression to actions in the real world. Public scrutiny of violent video games increased significantly following the tragic events at Columbine High School in and Virginia Tech in It is sure to spur even more debate as the senseless shootings of children in Newtown, Connecticut are thoroughly investigated.
Perhaps as a response to these violent incidents, the negative effects of video games on children, including aggression, hostility, and addiction, has now been examined in more than studies.
But the positive effects of non-educational video games, including the development of initiative, intrinsic motivation, and cooperation, has been examined in only 30 studies! Do we developmental and social psychologists have a bias in what we study? Of course we do! So what do current studies really show?
Yes, there are incidents where socially isolated, mentally unstable teens have committed acts of violence based on video games.
But while the violent video games that are very popular among teen boys have been shown to increase aggression in some studies, other studies have failed to find the same correlation.
One study found that compared to teens that did not play video games, video game players reported more family closeness, higher involvement in activities, greater attachment to school, and positive mental health.
Another study found that video games with content that promoted helping behaviors, sharing, cooperation, and empathy actually contributed to the development of those same traits in young teens.
Video Games as an Initiative-Building Activity One of my personal interests in youth development research has been in the area of how young people develop initiative.
In my article, Fostering Initiative in Children and TeensI outline the important elements of initiative-building activities during childhood and adolescence. Indeed, video games have some promise. For example, when kids play video games, they experience intrinsic motivation.
They feel excited and find challenge in the process. When playing with friends, video games even show social benefits. One of the key elements of initiative is the ability to sustain an activity over a period of time so that kids learn to persevere despite challenges.
Three Tips for Adults Clearly, there is more research needed on the positive and negative effects of video games for kids. I still have lots of concerns and questions about violent video games, as the research is a mixed bag. In considering the effects of video games on children and which games to give your kids, here are three tips to keep in mind.
If a child feels isolated, with few friends, do not allow them to indulge in violent video games. However, if a child seems mentally healthy, violent video games may also have positive aspects, like developing initiative, or even cooperation.
Look for games with characters that display heroic qualities and strengths and positive messages like teamwork, concentration, and perseverance. Common Sense Media has a special section for video game reviews where parents can go to read about games their kids have requested or to research games they think would be most suitable for specific children.
Ratings include a score for positive images, positive role models, and violence, among others. Watch them all the way through!This essay will explain and discuss, compare and contrast the different aspects of the impact of computers games in todays society and how the games effect young children in a negative way.
Games are a very quick and amusing way to be entertained. Video Games Children. Print Reference this. Disclaimer: negative and positive effects of these violent video games to children and young adults. This essay will take the position that violent video games do have negative effects on children.
there are also sectors that would oppose as to the negative effect of violent video games. Sample Cause and Effect Essay on Video Games Influence of Children. Video games have been a part of children's life for the past few decades. It all started when Atari came up with its first gaming console, which included a very simple game of tennis.
This takes the children away from their other responsibilities, such as doing house chores. Violent Video Games. Video games always provide a great pass time activity for children.
These games are so many and so addictive that when a child is not controlled, he can spend all his time playing the games. In addition to not learning consequences of their actions by playing violent video games, another negative effect of the playing of violent video games is that children do not learn appropriate problem solving or social skills.
/5(8). However, there are concerns about the effect of video games on young people who play videogames excessively. Children and adolescents can become overly involved with videogames. They may have difficulty controlling the amount of time they play.