He also writes and produces short-story podcasts. Areas of interest include creative non-fiction, the short story and the culture of American sports. A writer, actor, director and theater scholar, she received her Ph.
A Gaming Warrior's New Mission: Save the Shuttered Theater! It makes perfect sense that Peter Panic! What it does offer is an entirely fresh concept: Through rapid-fire mini-games, interspersed with musical numbers, he attempts to earn enough points to revitalize the playhouse.
So, what could have possibly prompted this unexpected—but totally welcome—alliance of Broadway and thumb culture?
We talked separately with Marion by phone from his newly-adopted city of San Francisco, and with Bonnema from London, where he is working with award-winning composer-lyricist Marc Shaiman on the Disney sequel to Mary Poppins. I worked in theater for about eight years before I started making games.
Mostly as a stage manager, set designer, all that fun stuff. It started as just about theater. Then Austin Wintory, who wrote the score for a video game called Journey, came [to the class] and talked to us about how music should be informed by their games and vice versa and it struck me that Peter Panic!
He was a real inspiration. Did you have a tech background before coming to NYU? Not much of one, actually. My high school offered a class in 3-D modeling and I took it because it seemed kind of cool.
And all through college I kind of messed around with 3-D modeling, just making little sculptures and stuff. My intention was just to do that for the entirety of grad school, but it turned out I liked making games way better.
How did the collaboration between composer and self-described nerd Ben Bonnema and game designer James Marion come about? I contacted Tisch and asked them who had graduated from their musical theater program in the last couple of years and they, for whatever reason, knew we would be a great fit.
As soon as I explained the game to him he was on board. I got an email from [associate chair] Fred Carl. He said someone from the game department was interested in collaborating with a musical theater writer and he thought of me. I thought it was at least worth a meeting to see what it was all about.MFA in Studio Art.
MFA Studio Art; The Program; Student Work; Faculty; Facilities; How to Apply; Students. Lauren Ball MFA Thesis Exhibition. Graduates. Jessica Gispert Shadi Harouni David J. Merritt Carlos Reyes Ben Schumacher NYU Steinhardt | Department of Art and Arts Professions | 34 Stuyvesant Street, New York, NY Sarah Sala is a Language Lecturer in the Expository Writing Program.
Her debut poetry collection, Devil's Lake, was a finalist for the Subito Book iridis-photo-restoration.com received her BA in English literature and creative writing at the University of Michigan and her MFA in Poetry from New York University.
Find out about the vision of the Graduate Film Program, part of the Maurice Kanbar Institute of Film and Television at NYU Tisch, where students can earn an MFA in film production.
The NYU MFA Showcase was not your average student art show. by Dan Solberg @Dan_Solberg.
Google+. A lot can happen in two years. In , NYU’s Game Center program launched its Master of Fine Arts As I mentioned earlier, not all of the Game Center MFA thesis projects were games; a couple were game-centric community .
NYU Tisch Grad Acting The complete season of shows and information about everyone in the program. The Expository Writing Program is staffed by full-time, non-tenure-track lecturers on continuing appointment. Faculty include poets, fiction writers, playwrights, theater artists, and journalists, as well as scholars in the arts, humanities, and social sciences.